![]() ![]() Companion characters are the blandest adventurers in Blandtown (a suburb of Blandtropolis), and the short hook of each one of them is interesting, but it never coheres into anything worthwhile. Nothing in terms of characters or locations really pops as they fail to engage interest beyond the question of which tasks the player must complete before they are permitted to proceed. The plot is fine, but it falls flat in its delivery. The player is left to unravel the mystery, beat up all manner of a corrupt individuals and then slay said demon lord - along with the usual unrelated side-questing and looting that goes with the experience. All of this has something to do with a long-lost MacGuffin and a demon lord messing with the heads of an order of holy warriors. The single player campaign follows a rookie adventurer in a big name mercenary company finding himself or herself hunted by an order of paladins. It’s got its moments where it emulates that, but the overall experience is messy and unpleasant. All of this is supposed to feel like the tabletop version of Dungeons & Dragons. SCL attempts to have a robust single player campaign - with an option to invite friends for co-op play, a suite of creation tools to generate new campaigns, and multiplayer dungeon crawls. Two thousand years ago, a rather nice fellow noted that "No man can serve two masters." Today, a grumpy games reviewer notes that "No game can serve three purposes." Or at the very least that Dungeon & Dragons: Sword Coast Legends is an example of how such a multi-faceted game ought not work. ![]() + Great for quick dungeon crawls with pals. ![]()
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